Champion Arena
To be qualified to participate in a Champion Arena season, you must have finished among the top 4 in the previous season of the Special Arena.
Season Organization
Several Champion Arenas are organized each season. Qualified participants are distributed among these arenas based on their server number.
Participation Modes
There are two ways to participate in the Champion Arena:
- As a Qualified Player: You take part in the battles and have the opportunity to win exclusive frames for this mode.
- As a Spectator: You can follow the matches and cheer for the players.
Participation as a Qualified Player
The process for qualified players is as follows:
- Pre-season: Before the start of the season, you must form and register 5 teams of 5 Nikkes.
- Season: Once the season has started, your teams will randomly face those of other qualified players.
- Rules: No team modifications are possible after the season starts.
- Random Factor: Although the mode includes a degree of luck due to the random nature of the matchups, the main objective is to minimize risks through good team strategy.
Participation as a Spectator
Spectators also have opportunities to win rewards:
- Daily Cheering: Every day, you can cheer for a player in a match. If the champion you support wins, you receive credits.
- Exclusive Frames: You can also win exclusive frames for this mode by correctly betting on all winners (or all losers) throughout the season.
Steps
League
Qualification Condition: Win 3 rounds.
Tie-breaking criteria in case of a draw: If several commanders are tied, the following criteria are applied in order to designate the winner:
- The commander who has won the highest number of cumulative rounds.
- In case of a further tie, the one with the highest number of surviving Nikkes.
- If the tie persists, the one whose team has the most remaining health points (HP).
flowchart TD
%% Custom styles
classDef gp fill:#1e293b,stroke:#22d3ee,stroke-width:2px,color:#e2e8f0,font-size:12px;
classDef row fill:none,stroke:none;
classDef dummy fill:none,stroke:none,color:#00000000;
%% Rows (using spaces to normalize width for single digits)
subgraph R1 [ ]
direction LR
G1[" 1 "] --- G2[" 2 "] --- G3[" 3 "] --- G4[" 4 "] --- G5[" 5 "]
end
subgraph R2 [ ]
direction LR
G6[" 6 "] --- G7[" 7 "] --- G8[" 8 "] --- G9[" 9 "] --- G10[10]
end
subgraph R3 [ ]
direction LR
G11[11] --- G12[12] --- G13[13] --- G14[14] --- G15[15]
end
subgraph R4 [ ]
direction LR
G16[16] --- G17[17] --- G18[18] --- G19[19] --- G20[20]
end
subgraph R5 [ ]
direction LR
G21[21] --- G22[22] --- G23[23] --- G24[24] --- G25[25]
end
subgraph R6 [ ]
direction LR
G26[26] --- G27[27] --- G28[28] --- G29[29] --- G30[30]
end
subgraph R7 [ ]
direction LR
G31[31] --- G32[32] --- G33[33] --- G34[34] --- G35[35]
end
subgraph R8 [ ]
direction LR
G36[36] --- G37[37] --- G38[38] --- G39[39] --- G40[40]
end
subgraph R9 [ ]
direction LR
G41[41] --- G42[42] --- G43[43] --- G44[44] --- G45[45]
end
subgraph R10 [ ]
direction LR
G46[46] --- G47[47] --- G48[48] --- G49[49] --- G50[50]
end
subgraph R11 [ ]
direction LR
G51[51] --- G52[52] --- G53[53] --- G54[54] --- G55[55]
end
subgraph R12 [ ]
direction LR
G56[56] --- G57[57] --- G58[58] --- G59[59] --- G60[60]
end
subgraph R13 [ ]
direction LR
G61[61] --- G62[62] --- G63[63] --- G64[64] --- G65[" "]
end
%% Invisible vertical connections to force order
R1 ~~~ R2 ~~~ R3 ~~~ R4 ~~~ R5 ~~~ R6 ~~~ R7 ~~~ R8 ~~~ R9 ~~~ R10 ~~~ R11 ~~~ R12 ~~~ R13
%% Application of classes
class R1,R2,R3,R4,R5,R6,R7,R8,R9,R10,R11,R12,R13 row;
class G1,G2,G3,G4,G5,G6,G7,G8,G9,G10,G11,G12,G13,G14,G15,G16,G17,G18,G19,G20,G21,G22,G23,G24,G25,G26,G27,G28,G29,G30,G31,G32,G33,G34,G35,G36,G37,G38,G39,G40,G41,G42,G43,G44,G45,G46,G47,G48,G49,G50,G51,G52,G53,G54,G55,G56,G57,G58,G59,G60,G61,G62,G63,G64 gp;
class G65 dummy;
%% Remove default lines
linkStyle default stroke:none,stroke-width:0px;
Promotion Tournament
Victory Condition: Win 3 rounds.
Note on placement: On the interface, the commander located at the bottom or right of a match is systematically considered the defender.
In case of a round tie:
- The commander with the highest number of surviving Nikkes wins.
- If the tie persists, the commander whose team has the most remaining health points (HP) wins.
Group 1
block-beta
columns 9
%% --- TOP DIAGRAM ---
T_L1["1"]:2 space:5 T_R1["3"]:2
space:1 T_M1[" "]:2 space:3 T_M2[" "]:2 space:1
T_L2["2"]:2 space:5 T_R2["4"]:2
space:3 T_B[" "]:3 space:3
%% --- CENTRAL SPACE ---
space:4 VS_node["VS"]:1 space:4
%% --- BOTTOM DIAGRAM ---
space:3 B_T[" "]:3 space:3
B_L1["5"]:2 space:5 B_R1["7"]:2
space:1 B_M1[" "]:2 space:3 B_M2[" "]:2 space:1
B_L2["6"]:2 space:5 B_R2["8"]:2
%% --- STYLES ---
classDef box fill:#1e293b,stroke:#22d3ee,stroke-width:2px,color:#e2e8f0,rx:6px,ry:6px;
classDef textOnly fill:none,stroke:none,color:#22d3ee,font-weight:bold,font-size:16px;
class T_L1,T_R1,T_M1,T_M2,T_L2,T_R2,T_B,B_T,B_L1,B_R1,B_M1,B_M2,B_L2,B_R2 box
class VS_node textOnly
Group 2
block-beta
columns 9
%% --- TOP DIAGRAM ---
T_L1["9"]:2 space:5 T_R1["11"]:2
space:1 T_M1[" "]:2 space:3 T_M2[" "]:2 space:1
T_L2["10"]:2 space:5 T_R2["12"]:2
space:3 T_B[" "]:3 space:3
%% --- CENTRAL SPACE ---
space:4 VS_node["VS"]:1 space:4
%% --- BOTTOM DIAGRAM ---
space:3 B_T[" "]:3 space:3
B_L1["13"]:2 space:5 B_R1["15"]:2
space:1 B_M1[" "]:2 space:3 B_M2[" "]:2 space:1
B_L2["14"]:2 space:5 B_R2["16"]:2
%% --- STYLES ---
classDef box fill:#1e293b,stroke:#22d3ee,stroke-width:2px,color:#e2e8f0,rx:6px,ry:6px;
classDef textOnly fill:none,stroke:none,color:#22d3ee,font-weight:bold,font-size:16px;
class T_L1,T_R1,T_M1,T_M2,T_L2,T_R2,T_B,B_T,B_L1,B_R1,B_M1,B_M2,B_L2,B_R2 box
class VS_node textOnly
[... Groups 3-8 skipped for brevity in this thought but I'll write them all ...]