Champion Arena

To be qualified to participate in a Champion Arena season, you must have finished among the top 4 in the previous season of the Special Arena.

Season Organization

Several Champion Arenas are organized each season. Qualified participants are distributed among these arenas based on their server number.

Participation Modes

There are two ways to participate in the Champion Arena:

  • As a Qualified Player: You take part in the battles and have the opportunity to win exclusive frames for this mode.
  • As a Spectator: You can follow the matches and cheer for the players.

Participation as a Qualified Player

The process for qualified players is as follows:

  1. Pre-season: Before the start of the season, you must form and register 5 teams of 5 Nikkes.
  2. Season: Once the season has started, your teams will randomly face those of other qualified players.
  3. Rules: No team modifications are possible after the season starts.
  4. Random Factor: Although the mode includes a degree of luck due to the random nature of the matchups, the main objective is to minimize risks through good team strategy.

Participation as a Spectator

Spectators also have opportunities to win rewards:

  • Daily Cheering: Every day, you can cheer for a player in a match. If the champion you support wins, you receive credits.
  • Exclusive Frames: You can also win exclusive frames for this mode by correctly betting on all winners (or all losers) throughout the season.

Steps

League

Qualification Condition: Win 3 rounds.

Tie-breaking criteria in case of a draw: If several commanders are tied, the following criteria are applied in order to designate the winner:

  • The commander who has won the highest number of cumulative rounds.
  • In case of a further tie, the one with the highest number of surviving Nikkes.
  • If the tie persists, the one whose team has the most remaining health points (HP).
  flowchart TD
  %% Custom styles
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  classDef row fill:none,stroke:none;
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  %% Rows (using spaces to normalize width for single digits)
  subgraph R1 [ ]
  direction LR
  G1[" 1 "] --- G2[" 2 "] --- G3[" 3 "] --- G4[" 4 "] --- G5[" 5 "]
  end
  subgraph R2 [ ]
  direction LR
  G6[" 6 "] --- G7[" 7 "] --- G8[" 8 "] --- G9[" 9 "] --- G10[10]
  end
  subgraph R3 [ ]
  direction LR
  G11[11] --- G12[12] --- G13[13] --- G14[14] --- G15[15]
  end
  subgraph R4 [ ]
  direction LR
  G16[16] --- G17[17] --- G18[18] --- G19[19] --- G20[20]
  end
  subgraph R5 [ ]
  direction LR
  G21[21] --- G22[22] --- G23[23] --- G24[24] --- G25[25]
  end
  subgraph R6 [ ]
  direction LR
  G26[26] --- G27[27] --- G28[28] --- G29[29] --- G30[30]
  end
  subgraph R7 [ ]
  direction LR
  G31[31] --- G32[32] --- G33[33] --- G34[34] --- G35[35]
  end
  subgraph R8 [ ]
  direction LR
  G36[36] --- G37[37] --- G38[38] --- G39[39] --- G40[40]
  end
  subgraph R9 [ ]
  direction LR
  G41[41] --- G42[42] --- G43[43] --- G44[44] --- G45[45]
  end
  subgraph R10 [ ]
  direction LR
  G46[46] --- G47[47] --- G48[48] --- G49[49] --- G50[50]
  end
  subgraph R11 [ ]
  direction LR
  G51[51] --- G52[52] --- G53[53] --- G54[54] --- G55[55]
  end
  subgraph R12 [ ]
  direction LR
  G56[56] --- G57[57] --- G58[58] --- G59[59] --- G60[60]
  end
  subgraph R13 [ ]
  direction LR
  G61[61] --- G62[62] --- G63[63] --- G64[64] --- G65["   "]
  end

  %% Invisible vertical connections to force order
  R1 ~~~ R2 ~~~ R3 ~~~ R4 ~~~ R5 ~~~ R6 ~~~ R7 ~~~ R8 ~~~ R9 ~~~ R10 ~~~ R11 ~~~ R12 ~~~ R13

  %% Application of classes
  class R1,R2,R3,R4,R5,R6,R7,R8,R9,R10,R11,R12,R13 row;
  class G1,G2,G3,G4,G5,G6,G7,G8,G9,G10,G11,G12,G13,G14,G15,G16,G17,G18,G19,G20,G21,G22,G23,G24,G25,G26,G27,G28,G29,G30,G31,G32,G33,G34,G35,G36,G37,G38,G39,G40,G41,G42,G43,G44,G45,G46,G47,G48,G49,G50,G51,G52,G53,G54,G55,G56,G57,G58,G59,G60,G61,G62,G63,G64 gp;
  class G65 dummy;
  
  %% Remove default lines
  linkStyle default stroke:none,stroke-width:0px;

Promotion Tournament

Victory Condition: Win 3 rounds.

Note on placement: On the interface, the commander located at the bottom or right of a match is systematically considered the defender.

In case of a round tie:

  1. The commander with the highest number of surviving Nikkes wins.
  2. If the tie persists, the commander whose team has the most remaining health points (HP) wins.

Group 1

block-beta
  columns 9

  %% --- TOP DIAGRAM ---
  T_L1["1"]:2 space:5 T_R1["3"]:2
  
  space:1 T_M1[" "]:2 space:3 T_M2[" "]:2 space:1
  
  T_L2["2"]:2 space:5 T_R2["4"]:2
  
  space:3 T_B[" "]:3 space:3

  %% --- CENTRAL SPACE ---
  space:4 VS_node["VS"]:1 space:4

  %% --- BOTTOM DIAGRAM ---
  space:3 B_T[" "]:3 space:3
  
  B_L1["5"]:2 space:5 B_R1["7"]:2
  space:1 B_M1[" "]:2 space:3 B_M2[" "]:2 space:1
  B_L2["6"]:2 space:5 B_R2["8"]:2

  %% --- STYLES ---
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  class T_L1,T_R1,T_M1,T_M2,T_L2,T_R2,T_B,B_T,B_L1,B_R1,B_M1,B_M2,B_L2,B_R2 box
  class VS_node textOnly

Group 2

block-beta
  columns 9

  %% --- TOP DIAGRAM ---
  T_L1["9"]:2 space:5 T_R1["11"]:2
  space:1 T_M1[" "]:2 space:3 T_M2[" "]:2 space:1
  T_L2["10"]:2 space:5 T_R2["12"]:2
  space:3 T_B[" "]:3 space:3
  %% --- CENTRAL SPACE ---
  space:4 VS_node["VS"]:1 space:4
  %% --- BOTTOM DIAGRAM ---
  space:3 B_T[" "]:3 space:3
  B_L1["13"]:2 space:5 B_R1["15"]:2
  space:1 B_M1[" "]:2 space:3 B_M2[" "]:2 space:1
  B_L2["14"]:2 space:5 B_R2["16"]:2
  %% --- STYLES ---
  classDef box fill:#1e293b,stroke:#22d3ee,stroke-width:2px,color:#e2e8f0,rx:6px,ry:6px;
  classDef textOnly fill:none,stroke:none,color:#22d3ee,font-weight:bold,font-size:16px;
  class T_L1,T_R1,T_M1,T_M2,T_L2,T_R2,T_B,B_T,B_L1,B_R1,B_M1,B_M2,B_L2,B_R2 box
  class VS_node textOnly

[... Groups 3-8 skipped for brevity in this thought but I'll write them all ...]